var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    }; Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("GlobalParams"),
    n = e("ModuleUI"),
    i = e("RoleSoldierInfo"),
    r = cc._decorator,
    s = r.ccclass,
    l = r.property,
    _ = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (t.hero_ske = null), (t.hero_name = null), (t.hero_node_list = []), (t.hero_card = !1), t;
        }
        return (
            nn(t, e),
            (t.prototype.showHeroTipInfo = function (e) {
                (this.hero_card = e),
                    (this.hero_node_list[0].active = !this.hero_card),
                    (this.hero_node_list[1].active = this.hero_card);
            }),
            (t.prototype.initView = function () {
                var t = this;
                if ((e.prototype.initView.call(this), !this.hero_card)) {
                    var o = i.default.Role_info[a.GlobalParams.playerSkinInfo.value.use[0]];
                    this.uiManager.getRoleSkele(o.id, function (e) {
                        (t.hero_ske.skeletonData = e), t.hero_ske.setAnimation(0, "battle_idle", !0);
                    }),
                        (this.hero_name.string = (0 == o.C_type ? "近战" : "远程") + "英雄·" + o.C_Name);
                }
            }),
            (t.prototype.OnClick = function (t) {
                switch ((e.prototype.OnClick.call(this, t), t.node.name)) {
                    case "sure_btn":
                        this.closePopup();
                }
            }),
            oo([l(sp.Skeleton)], t.prototype, "hero_ske", void 0),
            oo([l(cc.Label)], t.prototype, "hero_name", void 0),
            oo([l(cc.Node)], t.prototype, "hero_node_list", void 0),
            oo([s], t)
        );
    })(n.default);
o.default = _;
